RC aerobatic airplanes are designed for the job, and if your only plane at the moment is an ultra-stable high wing trainer then you will struggle to fly many maneuvers well, especially if your plane has only rudder and no ailerons. One final important point; the majority of rc airplane aerobatics are performed in to wind i. This gives maximum lift and airflow over the control surfaces.
Arguably the easiest of all aerobatics to fly and any rc airplane with elevators and sufficient power is capable of looping. Apply full power and, at point A in the picture above, pull back on the elevator stick to start a climb - not too suddenly, be gentle but definite. Keep the power on, your plane will go into a vertical climb.
Let it keep going until it starts to roll over onto its back - point B in the picture. At this point, close the throttle and keep holding the elevator stick back, adjusting it as necessary to maintain a tidy circular path. At point C in the picture, level out the airplane by returning elevator to neutral and increase power to exit the loop, flying straight and level again in to wind.
Below is the inside loop on video on the RealFlight rc flight simulator , including close-ups of the Tx stick inputs and the airplane's response.
Don't be fooled in to thinking that your plane will perform the perfect loop first time, just because it's an easy maneuver. In many cases you will need to fly the plane round the loop, rather than just yank back on the elevator and hope for the best! A perfect loop will be a vertical circle with no sideways deviations. The outside loop is a loop but with the airplane inverted i.
How to fly it: Your airplane must be inverted i. The danger here is to remember to use down elevator to get the airplane to climb. Accidentally applying up elevator at this point will send the airplane crashing in to the ground. At the top of the outside loop point 'B' , your airplane will be right side up.
Reduce power and continue the loop back down towards the ground and at point 'C' roll through degrees to bring the airplane right side up to exit the maneuver. Below is the outside loop on video on the RealFlight rc flight simulator , including close-ups of the Tx stick inputs and the airplane's response.
Note: An outside loop can also be started from the top point B in the above picture , and in this case is called a Bunt. You need to reduce power at the start of the dive until the bottom, then increase to full power to complete the second half of the loop. Practising a bunt takes nerves - you have to commit to flying the plane all the way round, and not chickening out before it reaches the inverted stage!
The roll requires ailerons but if your airplane only has rudder then you might be able to pull off a larger, somewhat untidier 'barrel roll'. A roll with ailerons is a very smooth maneuver and not too difficult to fly. How to fly it: Same start as the inside loop; fly straight and level on at least half throttle, in to wind. To begin a roll, apply a very small amount of up elevator and left or right aileron a split second afterwards.
No need for full power this time, keep the throttle stick where it is throughout the roll. If you are using rudder alone you'll need to apply much more up elevator and put the plane in to a small climb before rolling. As you apply elevator and aileron, the airplane will start to roll about its longitudinal axis. Keep the aileron stick in the same position but you will probably have to adjust the elevator to keep the roll tidy.
As the plane inverts, release elevator and apply a tiny amount of down elevator when the airplane is fully inverted, this will prevent any loss of altitude during the roll generally speaking Once the airplane is right-side up again, return the sticks to neutral and resume straight and level flying.
Below is the roll on video on the RealFlight rc flight simulator , including close-ups of the Tx stick inputs and the airplane's response. The stall turn, also called a Hammerhead Turn , makes use of the airplane's rudder and is a relatively simple maneuver to perform. How to fly it: As before, begin with a straight and level flight path. At point A in the picture above, apply full power and up elevator, putting the airplane in to a vertical climb. How to fly it: Commence the maneuver as if performing a standard inside loop i.
Let the airplane complete its vertical climb and roll over onto its back, then at point C use aileron to roll through degrees. Level the airplane out once it has rolled over, and exit the maneuver on a straight and level course, higher than and in the opposite direction to your initial entry course. Below is the Immelmann Turn on video on the RealFlight G4 rc flight simulator , including close-ups of the Tx stick inputs and the airplane's response How to fly it: Starting with straight and level flight at a higher altitude, the airplane is rolled through degrees at the start of the maneuver.
Up elevator is applied as soon as the airplane is inverted, and the throttle reduced. The airplane then enters an 'inverted' dive and is flown towards the ground. Keeping up elevator applied, the airplane is pulled out of the dive and returned to straight and level flight to exit the Split-S maneuver. No rolling out is necessary, as the airplane will already be the correct way up. Below is the Split-S on video on the RealFlight G4 rc flight simulator , including close-ups of the Tx stick inputs and the airplane's response The spin is a favourite rc airplane aerobatic maneuver and spins can go very well or disastrously wrong, depending on how much altitude you leave yourself to recover!
During a spin, the airplane flies vertically downwards while rotating about it's longitudinal axis i. How to fly it: Enter the maneuver in to wind, flying straight and level but at a slow speed and with plenty of altitude point 'A' in the picture above. Slow your airplane further by reducing throttle completely and applying up elevator - not too much, but just enough to initiate a stall.
Use ailerons to keep the wings level at this point. If you've got it right, the airplane will continue its stall while entering a spin. Keep both rudder and aileron fully deflected for as long as you want to hold the spin. Recovery is simply a case of returning rudder and aileron to neutral while applying up elevator and throttle to pull the airplane out of the dive point 'C'.
Ideally you should recover from the spin with the plane flying in to wind.
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